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| (All
artwork on this web-page was entirely created by Ed Taylor except
where otherwise indicated) |
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| Flux
Deluxe™ ©Santoro. Flux Deluxe™ is a trademark
of Santoro. All rights reserved www.fluxdeluxe.com |
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Designing
a Children's Series:
The stories are set in a South American city - involving
a gang of children hanging out at a juice bar on the beach
called 'Flux Deluxe'TM. I
worked on the project for close to a year as a consultant
and designer (working with my colleague Damian Johnston).
Our brief was to bring an already successful range of
2D characters (developed for print) to life through animation.
The project involved a careful transition from extremely
2D ‘graphic’ characters into 3D whilst retaining
their charm and making sure their extreme proportions
didn't make them too inpractical for animation. We then
went on to design and realise key locations for the series
and concluded by producing a 2 minute trailer. My role
was primarily in design – taking charge of the transformation
of the characters into 3D and the development of the sets
and style of the show, that meant problem solving, drawing,
modeling, shading & lighting (Damian handled the rigging,
cloth & character animation). Here are just a few
images recording our journey through the project...(any
image with a floating hand has a larger version - just
click) |
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The original
characters are exceptionally graphic and "flat",
I strove to capture the charm of the designs whilst giving
them true 3D form. This meant reducing some of the most
exaggerated elements - eg hair!
With a
third dimension - it would be all to easy for these 'top
heavy' characters to become rediculously unwieldy! |
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Working
initially with just one of the characters (Augusto here)
I began to explore the aesthetic style. The image to the
right illustrates different approaches to shading allowing
us to discuss the pro's and con's of each; carefully weighing
up the creative, technical and budget implications. |
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Check out the Character in 3D! The last shows him with
"real" hair - pretty cool - Hair shaders are
a little tricky to set up with a time & cost implication
- But look great. Like many CG features, hair is getting
easier to deal with and faster to render. |
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Bringing these "head
heavy" characters into a 3D environment required
careful consideration. A 3D environment is inherently
more 'real' than 2D and while a certain amount of 'cheating'
is still possible - characters are a little more tied
by real world considerations/limitations. Eg. Could this
character actually reach his own mouth to eat something,
how would he climb the stairs, how would we have to adjust
the set to accomodate the figures and would this work
aesthetically? |
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We
also looked at the relative proportion of head to body
- how this influenced the perceived age of the characters
and just how small we could make the body before animating
it became a little impractical (you need a lot of footsteps
to cross a room when your legs are that short!) |
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Each character went through a careful development phase
- looking at different approaches to hair in particular.
Here they are in their finished state. |
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| and...er....Penguins
too! |
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All
IMAGES Copyright Ed Taylor 2003-2007 |
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Click
on a thumbnail to see the bigger picture... |
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Over
the past few years I've toyed with a bear character using him
for my annual Christmas card. I've recently given the character
a re-vamp along with some of my favourite "bear" images
from the past. Here are the New versions - beside each is a
"closer look" at the detail (the originals are at
a high resolution for print) and the original version of the
Image.
Technical
stuff:
Quite a testing character to put together - Hair/Fur can be
tricky at the best of times - to get aesthetically desirable
results careful control was required over fur density, length,
and clumping across the different parts of the body. This means
careful placement of guide hairs and the use of Black&White
masks to control the density and clumping. White fur is particularly
challenging to light - it can easily "bleach out",
likewise to look convincing a sense of the GI and translucency
between the densely packed hairs is required. |
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| (All
artwork on this web-page was entirely created by Ed Taylor except where
otherwise indicated) |
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| Interesting
Polar Bear facts:
Polar Bears are the Largest land-based Predators on Earth. A
polar bear's fur is hollow to trap warmth. All Polar Bears are
Left-handed. Beneath the Fur a Polar bear's skin is entirely
black. Polar Bears face probable extinction in just decades
due to Global Warming. |
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| Copyright
Ed Taylor 2004 |
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A
character I've been working on as a Personal Project, an opportunity
to tackle some of the most challenging elements of Computer
Graphics - working with Hair and Skin. Creatively I'm trying
to Develop a character with a balance between stylised appeal
whilst utilizing the level of sophistication that 3D can offer.
Rendered with Brazil.www.splutterfish.com
Work in Progress... |
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| Copyright
Ed Taylor 2004 |
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Original Design
& Development / Writer / Story board / Pilot Director
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Sofa transportation |
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interstellar"FiSHING'"
Reel |
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Tiny
Planets is an award winning 3D animated Television
series for young Children - It's become a huge favourite
and is currently airing in 85 countries around the
globe! Here's some of my original artwork. Find
out more about my work and experiences creating
Tiny Planets here... |
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Here's a
Sample of my Story boards for the Pilot Episode... |
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Back
in September 1998...a new London based animation company
called Pepper's Ghost, commissioned me to design &
develop their very first animated production - A children’s
series, provisionally called... “Tiny Planets”.
...they
had a one page concept and a script outline for a story
involving mixing colours.
The
show’s heroes? A pair of characters called ‘Bing’
and ‘Bong’ who would travel to different planets
and have exciting, imaginative and educational adventures!
I
created the structure of the show – conceived and
designed the home planet, the interstellar Catapult, Reel
& Sofa. Designed and modeled Bing & Bong as well
as the planet of colours featured in the Pilot episode.
I co-wrote, story boarded and directed the Pilot episode
which was created by a nine man team. On the strength
of the pilot Peppers Ghost were able to seal a production
deal and go on to create the full 65 episode series. Check
out the BAFTA winning Tiny
Planets web site, created by awesome designer
& illustrator, Steve Woods... |
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"Tiny
Planet of Colours" 7:00 min. |
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..Just
seen the original Pilot? ...here's the 'series' opening
sequence for comparison. No sound I'm afraid! |
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"Evolution
of Bong"...(click to see bigger) |
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This is a Short
Film (1:24 min.) commissioned by Cambridge based software developer
Kelseus to promote a cloth simulation plugin for 3DSMAX...it
was originally shown at Siggraph 2001. |
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The
simple brief was to create a short that clearly demonstrated
the capabilities of the cloth plug-in whilst also being engaging
and entertaining! We quickly decided that a story set on a theatre
stage would lend us plenty of opportunity to use the cloth simulator,
(well over twenty different instances) as well as create a simple
and hopefully engaging plot. You might notice thateven the water
and torches are made of 'cloth'. |
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Rough
Animatic:
We shoot the Story board to give us a feel for the pacing and
flow of the story. Check it o below... |
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| Besides
the excellent sound & music (which was created by Alan Coates
- of "The Hollies" fame ) The film was entirely created
by Ed Taylor & Damian Johnston. |
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Cloth
Tests:
We did a large number of tests to get the weight and 'feel' of
the cloth right for different applications - you can see a few
of them here.. |
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| Promotional
Designs for Skydiving Centre
My
twin brother and I turned 30 in July 2004 - to celebrate
making it that far (still in one piece though a little
worse for wear) we "threw caution to the wind"
and along with a bunch of friends headed for the sun to
learn to Skydive - fortunately we were in safe hands -
with the guys who do the airborne stunts for the 007 movies!
The first thumbnail - below - shows a design I did for
T Shirts for all of our crew. The other designs were commissioned
by the Skydive Centre - here they are! Want to Skydive
in Europe? Check out www.skydivespain.com |
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l
"Watch
your Money Grow"
Dur. 00:30min.
Designed, directed & realised by Ed Taylor. Produced
by Passion Pictures.
A 30 second Commercial for Birmingham Midshires produced
through Passion Pictures. A Stickman walks into a building
which "grows" around him...
I
also did the development for a second ad. (though was
unavailable for actual production). There's also some
print work below - involving various "stick"
characters in differing moods and guises! |
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Watch
the ad... |
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Print
Work |
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| Purina
Proplan Dogfood |
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Character
Model |
Mechanical
Muscle |
Mechanical
Heart |
Healthy
Nerves |
Healthy
Muscles |
Healthy
Joints |
Nerves
Design |
Muscle
Design |
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Munch
Bunch |
Honey
Commercial |
BT
- Online |
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A
selection of Design work created for a variety of commercials and Commercial
pitches... |
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Winter
Olympics 2006 |
Polo
Mints |
Polo
Mints |
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Cadbury's
Chomp |
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Hovis |
Munch
Bunch |
BBC:
Talent Scout |
Boudicia
CG Movie |
Boudicia
CG Movie |
iComfort
fabric Softener |
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Mitsubishi |
Mitsubishi |
Mitsubishi |
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Nissan
(Short film) |
Nissan(Short
film) |
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Nissan(Shor
filmt) |
Thomson
Cat 360 Turntable |
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rWatch
the nissan short (abridged version) - Click Quicktime logo - 98 Megs |
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